F1 22 game driver ratings - are they fair? | Our first impressions…

2021🧸 championship title rivals Max Verstappen and Lewis Hamilton have received the highest driver rating in🦩 this year's new official F1 game, F1 22.
F1 22 will be availabl🎀e on Xbox Series X/S, Xbox One, PS5, PS4 and PC.
Like on F1 2021, each driver has a rating based on four criteria - experience, racecraft, awarenes꧒sಞ and pace.
These figures are used to create an overall rating in the game and fluctuate during your time playing the 🐻MyTeam ca🌟reer mode, where players can create their own F1 team alongside the existing 10 constructors.
Verstappen and Hamilton have both been awarded the rating of 94, while Charles Leclerc is third 🌄in the overall rankings with 92.

Lando Norris and George Russell complete the t🌱op five𒁃 with 90.
Fernando Alonso (89) is just ahead of Sergio Perez and Valtteri Bottas, both recei🉐ved 88.
Codemasters revealed that the ratings have been devised based on a new algorithm, bas🌌ed on the opinions of Sky Sports F1 commentators David Croft, Anthony Davidson and Alex Jacques.
Here’s are the ratings in full:
F1 22 - Full Driver Ratings | |||||
DRIVER | EXP | RAC | AWA | PAC | OVR |
Max Verstappen | 72 | 98 | 79 | 97 | 94 |
Lewis Hamilton | 93 | 96 | 92 | 93 | 94 |
Charles Leclerc | 65 | 94 | 91 | 95 | 92 |
Lando Norris | 64 | 94 | 82 | 92 | 90 |
George Russell | 64 | 90 | 86 | 93 | 90 |
Fernando Alonso | 98 | 88 | 78 | 89 | 89 |
Valtteri Bottas | 77 | 84 | 93 | 90 | 88 |
Sergio Perez | 83 | 89 | 85 | 89 | 88 |
Carlos Sainz | 72 | 89 | 89 | 87 | 87 |
Sebastian Vettel | 91 | 87 | 92 | 83 | 85 |
Pierre Gasly | 62 | 90 | 79 | 84 | 84 |
Daniel Ricciardo | 82 | 88 | 93 | 80 | 83 |
Esteban Ocon | 63 | 90 | 76 | 82 | 83 |
Alexander Albon | 59 | 90 | 76 | 81 | 82 |
Kevin Magnussen | 68 | 82 | 84 | 82 | 81 |
Lance Stroll | 65 | 89 | 76 | 77 | 80 |
Yuki Tsunoda | 55 | 76 | 74 | 83 | 78 |
Mick Schumacher | 56 | 79 | 80 | 79 | 77 |
Nicholas Latifi | 60 | 80 | 76 | 66 | 70 |
Guanyu Zhou | 47 | 80 | 73 | 67 | 70 |
The ratings stack up well in terms of the overall rating with Verst🌜appen and Hamilton clearly F1’s top two drivers, with the rising stars of Leclerc, Norris and Russell just behind.
However, when you delve deeper - take Alonso’s racecraft෴ rating for example - it’s harder to understand the logic behind th𝐆em.
Time and time again, Alonso has demonstrated that he has arguably the best wheel-to-wheel racecraft on the grid bu𓆉t according to the🤪 ratings, he’s behind Lance Stroll?
There’s still room for improvement but they result in a lot of debate on social media, which is probably wha🅰t Codemasters and EA want.
Our first impressions of F1 22
mahbx.com journalist Connor McDonagh has played the full game on PlayStation 5.
The y♒early release of Codemasters’ latest F1 video game is al🍌ways an exciting time for fans. More so this year with EA’s increased involvement combined with the real-life sport’s regulation overhaul for this year.
C🐈odemasters has focused on nailing the basics without introꦰducing too many exciting new features.
In terms of features, F1 Life is a nice addition and💦 adds some personalisation to your experience - having your own character, garage and home area allow for a plethora of customisation and variation.
Codemasters have partnered with brands such as Puma, Sparco, and Beats to bring licensed clothin꧅g items to the game, meaning you can wear snazzy shirts, trainers, joggers, sunglasses, caps, and headphones.

Supercars have also been added, allowജing players t🐠o drive various high-performance machines besides F1 cars.
‘My Team’ returns for 2022, where you can create your own team, driver and car, making it 11 cons꧋tru🔥ctors on the grid.
It remains the title’s best game mode, particularly ꧑with the introduction of new Icons such as Jacquesꦗ Villeneuve, Mark Webber and Nico Hulkenberg alongside last year’s crop which included Michael Schumacher, Alain Prost and Ayrton Senna.
In terms of handling, while the cars have undergone ꦫsignificant changes in real life, the game isn’t as drastic.
Tಌhe cars do have less downforce and are noticeably heavier in low-speed but the inherent feel rem🎃ains similar to previous years' titles.
The general force꧃ feeꦐdback seems to have taken a step in the right direction, particularly with how the cars feel on track.
Tra🌠ck changes to Spain, Abu Dhabi and Australia are long overdue, while the all-new Miami circuit is a real challenge.

Like last year, F1 22 is an eಞvolution, not a revolution, focusing on polishing the basics without adding anything too re🦹volutionary.
F1 Lif🦂e will appease some but not everyone, while F1 VR (virtual reality) is a neat addition for those who can afford it.
Overall, playin💯g F1 22ꦛ has been a very fun experience without it being a significant upgrade on its predecessor.

With a shaꦬrp eye for F1’s controversies and storylines, Connor is the heartbeat of our unbiased reporting.